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Sammy Studios launches new 66,000 square foot facility
by Jolex Del Pilar
Tuesday, September 23, 2003
New digs in Carlsbad, California will serve as HQ.
Sammy Studios announced the launch of its new headquarters located in San Diego County in the city of Carlsbad, California. The 66,000 square foot facility is a state-of-the-art game development studio and headquarters for the company’s worldwide publishing operations. The new building was launched at an exclusive ceremony hosted by Hajime Satomi, founder, president and CEO of Sammy Corporation, John Rowe, president of Sammy Studios, Inc., and Yoshi Suzuki, senior managing director of Sammy Corporation. Mr. Satomi and Mr. Rowe commemorated the occasion with an address recounting the history and success of Sammy Corporation, and spoke of the goals behind establishing a US presence in Sammy Studios.
“We now have a wonderful facility and workspace,” said Mr. Satomi. “For Sammy, this studio will be the center of developing video games for North America and Europe. We are going to develop some incredible games at this location.”
“We set out to create an environment that is fun to work in, one that will motivate and inspire us,” said Mr. Rowe. “Our goal at Sammy Studios is to attract key technology and creative talent who will lead our product development into the future. Today we employ nearly 100 people, and in the next 18 months we will double that number.”
Sammy Studios’ new facility is constructed specifically for game development and includes design input from the company’s own creative staff. The main part of the studio is a wide open area without contiguous walls, instead using free-standing structures that serve as offices, labs, workspaces and meeting rooms. Many of the structures represent themes highlighting Southern California lifestyle and culture, such as breaking surf, a half-pipe, mountains cast in a purple light and even an homage to the renowned architecture of Frank Gehry. From a functional perspective, the studio is fully equipped with state-of-the-art technologies, including art, design and programming tools, audio and video recording studios, online gaming, focus test lab and optical motion capture.
--- Jolex Del Pilar |