Back to HomepageOnline GamesContest!Our PartnersAbout our website
Gaming Sections
Gamecube Gaming
PS2 Gaming
Xbox Gaming
PC Gaming
Mobile Gaming
Cheats and Guides
Other Sections
Anime News
Business News
General News
VGLN Features
Community Sections
Forums
Chat
Photo Albums
IGN.com
Gamespy
TeamXbox
GameStats
Get game updates delivered directly to your e-mail!
[an error occurred while processing this directive]
Gamecube
Carmen Sandiego: The Secret of the Stolen Drums 09/13
Jimmy Neutron: Attack of the Twonkie 09/13
Mega Man X Command Mission with Bonus! 09/14
Phantasy Star Online I&II Plus 09/14
Power Rangers: Dino Thunder 09/14
Zoids: Battle Legends 09/14
Def Jam Fight for NY with Bonus! 09/20
World Championship Pool 2004 10/15
PS2
[an error occurred while processing this directive]
Xbox
[an error occurred while processing this directive]
PC
[an error occurred while processing this directive]
General News

VGLN.com General News >> Article

Graeme Devine interview
by Jolex Del Pilar

Tuesday, February 10, 2004

Game developer gives his insight into the industry.

The Guildhall at SMU has posted a new Q&A from Graeme Devine. The veteran game developer looks back on his career and shares insights on how he broke into the business, his most embarrassing professional moments, gives advice to aspiring game developers and more.

Here's an excerpt from the interview:

How and when did you make your big break into the gaming industry?
I worked on the TRS-80 back in the late 70s. I used to sell my “tapes”. From there I went on to slowly do bigger and bigger things working my way across the pond and eventually to here in Texas.

Who were/are some of your mentors? Why?
Hmmm. I’d have to say my Dad. He introduced me to computers, brought my first one home, and encouraged me to learn how to use them.

Your proudest professional moment?
I think the first time I saw the credits to “The 7th Guest” working in sync with the music. The whole office had spent maybe 7 days straight at the office. When the credits worked, there wasn’t a dry eye in the place. It was the end of the project and we were done and we knew it was going to be huge.

Check out the rest of the interview at: http://www.guildhall.smu.edu/News/gdevine-gamedeveloper.htm

--- Jolex Del Pilar 

Discuss in forums
E-mail this story to a friend!
Chat about this story
To the top of the page!

NBA Ballers "Making of" special hitting the airwaves
Check out the times for your local stations.

G.A.N.G Awards results
Gaming Audio festival announces winners.

Myst Jigsaw Puzzles hits the web
Shockwave and Ubisoft partner to bring game to web.

Lord of the Rings: The Return of the King MAC bound
Aspyr will bring the one ring to the MAC.

Game Conference to take place before E3 in L.A
Game Initiative to hold L.A Conference at St. Mary's College.

Copyright notice © 2000-2004 VGLN.com, all rights reserved. All trademarks or registered trademarks appeared on this page are the property of their respective owners.

Copyright | Disclaimer | Privacy Policy | Send Comments | Advertise with us | Help