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GarageGames Liberalizes Indie License for Torque Engine
by Jolex Del Pilar
Monday, March 15, 2004
Torque engine looks even more attractive for indie devs.
GarageGames announced today that is has liberalized its popular $100 per programmer "Indie Games License" for the TGE to allow small, independent companies with annual revenues of less than $250,000 to publish their games anywhere, without restrictions or further royalties, other than including a Torque logo in the start up screen.
The Torque Game Engine technology has powered dozens of shipping games. From commercial products including Vivendi/Universal's Tribes 2, Starsiege, and Trophy Bass to innovative, independent titles including GarageGames' Marble Blast, Orbz from 21-6 Technologies, BraveTree Productions' ThinkTanks and the upcoming Dark Horizons: Lore from Max Gaming, the Torque Game Engine has shown itself to be a solid and proven game development platform.
"Max Gaming has looked at many other game development platforms," comments Adrian Wright, President of Max Gaming, "Torque not only provides an excellent development platform, but it also allows Independent developers to turn their visions into reality at a very low cost."
Licensing Conditions:
The license can ONLY be used to make games.
Any person or team that has less than $250,000 in annual company revenues can license at $100 per programmer.
Games can be published with any publisher no limit on the number of titles.
Torque Game Engine logo must be displayed in the title screen screens.
"Our mission has never changed; we exist to empower independent developers with technology, community and a market for quality products," said Jay Moore, Evangelist for GarageGames. "Now the price of technology to build games is no longer a barrier and with our liberal, license agreement developers are in full control of their intellectual property and the path they can chose to publish their games."
The company also released new details for the commercial version of the game engine.
GarageGames lowered the price of the full commercial license of the Torque Game Engine (TGE) for use by any size company to only $495 per programmer seat. The commercial license imposes no publishing restrictions and is free of any royalty obligations.
The Commercial Game License of the Torque Game Engine 1.2 (TGE) was originally $10,000 per title. This new commercial license will not only allow the engine to be used use for any purpose but in addition, the number of resalable products that the engine can be used to create is unlimited.
Now with a growing volume of documentation and tutorials, TGE is being used for a broad range of applications in addition to games including 3D visualization, architectural walk-throughs, simulations and CG video production.
"If Photoshop was priced at $350,000 or even $10,000 how many graphic designers and artists would be able to afford to use it? High end game engine technology should no longer be a custom solution available to just an elite few." stated Jeff Tunnell, President of GarageGames. "Every day I talk to entrepreneurs, educators and game developers who want to license our engine technology and have teams capable of leveraging our technology, now we've created a new license that will allow anyone with the imagination to have access to our engine at shrink wrap prices."
TGE 1.2 $495 Commercial License Conditions:
Use for an unlimited number of commercial titles or applications. If annual revenues exceed $250,000 all programmers MUST have the commercial license.
Games published by GarageGames are exempt from revenue restrictions. Torque Game Engine logo may be displayed in the product or credits.
The Torque Game Engine is distributed online with the TGE 1.2 demo and additional information available regarding the indie license at : http://www.garagegames.com/torque
--- Jolex Del Pilar |