Matrix Games and Destroyer Studios announced version 4.01 of Starshatter today.
Starshatter extends the gameplay concepts of the classic space sims by combining fighter and starship combat in a single game. You begin the game as either a fighter pilot or the commander of a small starship. As you progress through the game, you can earn promotions and awards until you are commanding a massive fleet carrier with three wings of fighters and a complete escort of warships.
The new update, version 4.01, includes 25 fixes and enhancements, including a new updated version of the built in Magic modeling software for mod-makers. Most important of the fixes are a resolution of a CD-key issue on some machines in the initial release and a fix for wingmen showing up as KIA on some campaign missions. On the new features side, there is now wide screen (1280 x 800) support and smooth scrolling side views in the cockpit camera mode.
Starshatter integrates elements of real-time-strategy games by allowing fleet commanders to direct the battle on a tactical level, launching fighters and directing destroyers to defend the fleet and annihilate enemy forces. You will arm fighters for patrol or strike missions. You will send orders to your escorting destroyers and frigates to engage enemy starships or defend the fleet from attack by enemy fighters. You are the admiral, and you decide how to employ all of your forces in battle. It is all up to you.