D.I.C.E 2005 details
by
Kit
Monday, October 11 2004
AIAS Award entry details as well.
The Academy of Interactive Arts & Sciences (AIAS), the professional organization dedicated to the advancement and recognition of interactive arts, announced today the details for the 2005 D.I.C.E. Summit and the call for entries for the 8th Annual Interactive Achievement Awards. The 2005 D.I.C.E. Summit (Design, Innovate, Communicate and Entertain), is a high-level interactive entertainment industry conference that brings together the top video game designers and developers from around the world and business leaders from all the major publishers to discuss the state of the industry, its trends and the future. The three-day event will be held January 31 – February 2, 2005 at Green Valley Ranch Resort in Las Vegas, NV. More information on the 2005 D.I.C.E. Summit can be found at www.DICESummit.org . “The D.I.C.E. Summit calls upon the brightest and most influential game makers and key executives to share ideas that will further our industry,” said Joseph Olin, president of the Academy of Interactive Arts & Sciences. “This year’s Summit promises to address issues at the forefront of the industry in an environment conducive for thought provoking dialogue.” The 8th Annual Interactive Achievements Awards ceremony, which honors outstanding technical and artistic achievement in the world of interactive entertainment, will take place February 1, 2005, the second evening of the D.I.C.E. Summit. The Awards event will be held at the Grande Ballroom of the Green Valley Ranch Resort and will showcase the industry’s best games of 2004. “The Interactive Achievement Award is the most meaningful honor a game designer or developer can receive,” said Ted Price, chairman of the AIAS board. “Like the Oscars for the motion picture industry, the Interactive Achievement Awards recognize outstanding achievement in gaming as judged by peers in the industry. Who better to decide the greatest games, but the finest game makers in the world.” The AIAS has sent-out call for entry materials to its members, and is now accepting game submissions for award nominations. Games eligible for the 8th Annual Interactive Achievement Awards are those that meet all of the following requirements: Publicly available in its final release form in North America at any time between January 1, 2004 and December 31, 2004, regardless of its distribution method Designed for use on at least one of the following platforms: a video game console or portable (hand-held) system, a personal computer running Windows, a Macintosh compatible computer, or for use on the Internet or commercial game network Its publisher must be a member in good standing with the Academy at the time of submission All required submission materials are received by the AIAS by 5:00pm PST on Friday, December 3, 2004
The 8th annual interactive achievement award categories are as follows:
1. Game Of The Year Awards
Game Of The Year
Console Game Of The Year
Computer Game Of The Year
2. Craft Awards
Outstanding Achievement In Art Direction
Outstanding Achievement In Animation
Outstanding Character Performance – Male
Outstanding Character Performance – Female
Outstanding Achievement In Soundtrack
Outstanding Achievement In Original Musical Composition
Outstanding Achievement In Sound Design
Outstanding Achievement In Game Play Engineering
Outstanding Achievement In Online Game Play
Outstanding Achievement In Visual Engineering
Outstanding Achievement In Game Design
Outstanding Achievement In Character Or Story Development
Innovation in Computer Gaming
Innovation In Console Gaming
3. Genre Awards
A. Console
Platform Action/Adventure Game Of The Year
Action/Adventure Game Of The Year
Action Sports Game Of The Year
First Person Action Game Of The Year
Children’s Title Of The Year
Fighting Game Of The Year
Racing Game Of The Year
Role Playing Game Of The Year
Sports Simulation Game Of The Year
B. Wireless & Handheld
Wireless Game Of The Year
Handheld Game Of The Year
C. Computer
Action/Adventure Game Of The Year
Children’s Game Of The Year
Downloadable Game Of The Year
Family Game Of The Year
First Person Action Game Of The Year
Role Playing Game Of The Year
Simulation Game Of The Year
Sports Game Of The Year
Strategy Game Of The Year
D. Online
Massive Multiplayer/Persistent World Game Of The Year
About The Academy of Interactive Arts & Sciences (AIAS)
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy’s mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community.
More information about the AIAS can be found at http://www.interactive.org.
--- Kit
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