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Splinter Cell Chaos Theory multiplayer modes
by Kit

Tuesday, September 28 2004

Ubisoft details new modes in upcoming Splinter Cell title.

Ubisoft today announced that Tom Clancy’s Splinter Cell Chaos Theory will include the co-operative multiplayer gameplay showcased at E3 2004, as well as the successful adversarial style of gameplay (known as ‘versus mode’) introduced by Tom Clancy’s Splinter Cell Pandora Tomorrow.

Ubisoft’s Montreal studio is developing both the single-player and cooperative multiplayer portions of Tom Clancy’s Splinter Cell Chaos Theory, while Ubisoft’s Annecy studio, developers of the versus mode of Tom Clancy’s Splinter Cell Pandora Tomorrow, is creating the versus multiplayer campaign. Full details on the game can be found in the November issue of the Official Xbox Magazine, on newsstands October 5.

“With its focus on working with a partner to gather intel using stealth and smarts, Splinter Cell Chaos Theory’s co-operative multiplayer gameplay will offer a completely new multiplayer experience, much as Splinter Cell Pandora Tomorrow’s versus gameplay did,” said Tony Kee, vice president of marketing for Ubisoft’s North American division. “And with Chaos Theory, the latest and greatest installment in the Splinter Cell franchise, gamers will be able to enjoy both styles as they work together to prevent a global conflict of epic proportions – or simply open a can of whup-ass on their online compatriots.”

ABOUT CO-OPERATIVE MULTIPLAYER
The new co-operative maps in Tom Clancy’s Splinter Cell Chaos Theory require players to work together to accomplish crucial intelligence-gathering objectives that are directly related to the plot of the single-player game. Pairs of operatives must develop trust and be willing to depend on one another as they use a host of new gadgets and team-based maneuvers to infiltrate enemy strongholds and help Sam Fisher defuse escalating conflicts around the world. In tandem, the operatives will help each other complete tasks such as scaling walls too high to climb alone, reaching pipes too high for one person and keeping watch while hacking enemy computers. Created to support online, System Link or split-screen game sessions, the specifically-designed, unique maps emphasize stealth gameplay based on shadow detection and AI stimulus, and will force players to attain a new level of strategic coordination using a headset and microphone, or talking each other through the tension from opposite ends of the sofa. A special co-op knife challenge mode offers additional ways for players to collaborate and further enhances replayability. Graphically rich, with impressive use of shadow, light, animations, physics and sound technology, the cooperative maps will push the limits of online play and reaffirm the Splinter Cell franchise’s position as the leader in multiplayer innovation.

ABOUT VERSUS MULTIPLAYER
The versus multiplayer gameplay of Tom Clancy’s Splinter Cell Pandora Tomorrow completely revolutionized online gaming, and with Tom Clancy’s Splinter Cell Chaos Theory, this competitive, addictive game mode continues to evolve. Players will work as teams and will compete against each other by embodying either stealthy, third-person Shadow Net Spies with specific stealth objectives, or heavily armed, first-person Argus Mercenaries charged with protecting their compounds. In several completely new levels, players will have at their disposal a host of new cooperative maneuvers and interactions, gadgets and weapons, hand-to-hand combat actions, additional ways to taunt adversaries, and two game modes (scenario and disk hunt). With destructible items, integrated climate affects that directly impact gameplay and totally redesigned visuals designed to improve accessibility and immersion, the adversarial gameplay will make Tom Clancy’s Splinter Cell Chaos Theory the most diverse and immersive multiplayer game on the market.

--- Kit

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